Need For Speed No Limits For Android Free Download
Need for Speed (NFS) is a racing video game franchise published by Electronic Arts and currently developed by Criterion Games, developers of Burnout. The series centers around illegal street racing and normal tasks players must complete a variety of races while evading local law enforcement in police activities. The series released its first title, The Need for Speed, in 1994. The most recent game, Need for Speed Heat, was released on November 8, 2019.
The series is overseen and the games were developed by a number of notable teams including EA Canada, EA Black Box, Little Mad Studios and Ghost Games. The franchise has been well received by critics and is one of the most successful video game franchises of all time, having sold over 150 million copies of the game. Due to its strong sales, the franchise has expanded into other forms of media, including a film adaptation and licensed Hot Wheels toys.
history
The Need for Speed series was originally developed by Specific Software, a video game studio based in Vancouver, British Columbia, Canada. Before the company's purchase of Electronic Arts in 1991, it made popular racing games such as Stunts and Test Drive II: The Duel. After the purchase, the company's name was changed to Electronic Arts (EA) Canada. The company leveraged its experience in the domain by developing the Need for Speed series in late 1992.
EA Canada continued to develop and expand the Need for Speed franchise until 2002, when another Vancouver-based gaming company called Black Box Games was acquired by EA and contracted to continue the series with Need for Speed. Was: Hot Pursuit 2.
Later, brought to Slightly Mad Studios, Need for Speed: Shift was released in 2009, followed by a sequel, Shift 2: Unleashed, in 2011. UK-based company Criterion Games will release Hot Pursuit in 2010. Title Autolog, which allows players to track game progress, view leaderboards, share screenshots with friends, among other features.
At E3 2012, Criterion Games vice president Alex Ward announced that Random Developers would no longer be developing NFS titles. Ward would not confirm whether all future Need for Speed games would be developed solely by Criterion, but did say that the studio will have a "strong partnership" and will have control over when future NFS titles are released.
In August 2013, following a reduction in the size of Criterion Games, Swedish developer Ghost Games would become the main studio for the franchise and oversee future development. At the time, 80% of Ghost Games' workforce consisted of former Criterion Games employees. Ghost Games would develop Rivals 2013's Need for Speed, 2015's Need for Speed Reboot, 2017's Need for Speed Payback, and 2019's Need for Speed Heat.
In February 2020, Criterion regained oversight of the franchise.
Gameplay
Almost all games in the NFS series use the same fundamental rules and similar mechanics: the player controls a race car in various races with the goal of winning the race. In Tournament/Career mode, the player must win a series of races to unlock vehicles and tracks. Before each race, the player chooses a vehicle and has the option of selecting an automatic or manual transmission. All games in the series have some form of multiplayer mode, allowing players to race against each other via split screen, LAN, or the Internet. Since Need for Speed: High Stakes, the series has also integrated car body customization into the gameplay.
Although the games share the same name, their tone and focus can be quite different. For example, in some sports there may be mechanical and visual damage to the cars, while in other sports the cars may not be damaged at all; In some games, the software simulates real car behavior (physics), while others have more forgiving physics.
With the release of Need for Speed: Underground, the series shifted from racing sports cars on point-to-point tracks to an import/tuner subculture incorporating street racing in an urban setting. To date, this theme has been prevalent in most of the following sports.
Need for Speed: Shift and its sequels took a simulator approach to racing, including closed-circuit racing on real tracks like the Nürburgring and Laguna Seca, and fictional street circuits in cities like London and Chicago. Car lists include a combination of exotics, sports cars and tuners in addition to specialty race cars.
Most of the games in the franchise involve some form of police chase. In some police chase games (such as Need for Speed III: Hot Pursuit), the player can play as either a criminal or a cop. The concepts of drifting and dragging were introduced in Need for Speed: Underground. These new mechanics are incorporated into the Tournament/Career mode, different from the regular road races. need for Speed Underground . addicted to games liked and Need for Speed (2015), the player must defeat other racers by totaling the most points, earned by the length and timing of the drift made by the player's vehicle. In drag races, the player must finish first to win the race, though if the player crashes into an obstacle or wall, the race ends.In the recent game Need for Speed: Payback, the player has to earn a certain number of points to win; increase their multiplier based on how many points they get, whist passing through a limited number of checkpoints.
The concept of car tuning evolved with each new game, from focusing mainly on the mechanics of the car to including how the car looks. Each game except Need for Speed: Hot Pursuit has car tuning which can set options for items like ABS, traction control, or downforce, or for upgrading parts like the engine or gearbox. Visual tuning of the player's car becomes important in tournament/career mode after the release of Need for Speed: Underground 2, when the appearance is rated from zero to ten points. When a car attains a high enough visual rating, the vehicle is eligible to be on the cover of a fictional magazine.
Like all racing games, the Need for Speed series features a list of cars, modeled and named after actual cars. Cars in the franchise are divided into four categories: exotic cars, muscle cars, tuners, and special vehicles. Exotic cars feature high performance, expensive cars like the Lamborghini Murciélago, Mercedes-Benz SLR McLaren, Chevrolet Corvette and the Ford GT; muscle cars refer to the Ford Mustang, Dodge Challenger and the Chevrolet Camaro; while tuner cars are cars like the Nissan Skyline and the Mitsubishi Lancer Evolution. The special vehicles are civilian and police cars that are available for use in some games, such as the Ford Crown Victoria in Need for Speed: Hot Pursuit and garbage trucks, fire engines and taxis in Need for Speed: Carbon.
Originally the series took place in international settings, such as race tracks in Australia, Europe, and Africa.[16] Beginning with Underground, the series has taken place in fictional metropolitan cities. The first game featured traffic on "head to head" mode, while later games traffic can be toggled on and off, and starting with Underground, traffic is a fixed obstacle.Most of the recent Need for Speed games are set in fictional locations of our world, in a number of different time periods. These include, but are not limited to, Bayview, Rockport, Palmont City, Seacrest County, Fairhaven City, Redview County, Ventura Bay, Fortune Valley and Palm City.



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